Static Ice Corporation

//INTERDIMENSIONAL_CONTRACTORS
COORDINATES: ∞,∞,∞ | STATUS: ACTIVE

Incident Report: The Anomaly

We started as haulers—simple miners scraping ice from the frozen belts of New Eden, loyal to the Gallente Federation’s ideals of freedom and enterprise. Our ships were small, our ambitions modest. We moved static ice through hostile space, dodged pirates, outran blockades, and built a reputation for reliability under fire. The Federation flag flew on our hulls, and the cold void felt like home.

Then came The Anomaly.

> INCIDENT REPORT // CLASSIFIED > Spatial anomaly detected bearing 047-mark-3 > Wormhole signature: UNKNOWN TYPE > Fleet status: LOST

A tear in spacetime—something beyond known physics—ripped through our convoy during a routine ice haul. Sensors overloaded. Hull integrity compromised. Reality itself fractured.

When the blinding light subsided, our instruments gave readings that made no sense. We weren’t in New Eden. We weren’t in any charted system. The stars were wrong. The constellations, alien. Local quantum signatures suggested we weren’t even in our own universe anymore.

We were everywhere. And nowhere.

The anomaly didn’t destroy us. It changed us. Made us something more.

We emerged from that rift as interdimensional contractors—a crew capable of navigating realities beyond our origin. Where others saw madness, we saw opportunity. Our skills translated across dimensional boundaries: mining operations on factory worlds, combat contracts on war-torn planets, defense operations in distant futures, classified missions for organizations that exist beyond conventional spacetime.

Static Ice Corporation is no longer just a name on a freight manifest. We are operatives beyond reality itself—bound not by geography or universe, but by the crew, the contract, and the next impossible job.

They called us miners. Then smugglers. Then mercenaries.

Now? We’re whatever the contract demands.

We are Static Ice. We work beyond the edge of known space.

Active Contracts Across The Multiverse

FILE: ORIGIN.CLASSIFIED

New Eden Operations

Client: Independent / Gallente Federation Aligned

Sector: New Eden Cluster - Federation Space

Contract Type: Resource Extraction & Covert Logistics

Report: Static Ice began as an independent hauling operation in the frozen asteroid belts of New Eden. We specialized in static ice extraction—a rare cryogenic resource vital to capsuleer economies. Operating under Gallente Federation ideals, we navigated hostile sovereignty space, dodged CONCORD sanctions, and outran pirate cartels. Our reputation? Reliable. Discreet. Effective.

Wormhole space was our specialty—until the wormhole became our curse. One anomaly. One spatial tear. And everything changed.

Status: Origin point. All subsequent operations trace back to Incident Zero.

PRIORITY CONTRACT // EXPANSION 2026-2027

United Empire of Earth - Stanton Operations

Clients: Hurston Dynamics, Crusader Industries, microTech, ArcCorp, Independent Guilds

Sector: Stanton System (Primary), Pyro System (Staging), Nyx (Pending)

Contract Type: Multi-Role Logistics & High-Risk Operations

Report: Post-anomaly, we emerged in UEE-controlled space—a corporate frontier where megacorps own entire planets. We adapted fast. Hurston Dynamics contracts us for labor transport from their polluted mining worlds. Crusader Industries needs escort for their capital ship convoys. microTech pays premium for tech cargo runs through pirate-heavy quantum lanes. ArcCorp? They don't ask questions about origin points.

Quantanium Operations: We mine the most volatile ore in known space—30-minute countdown to detonation. High risk. Higher payout. Our crews run Aaron Halo belts with military precision.

Jump Point Security: With Pyro's lawless system opening to persistent universe traffic, we're positioning for the next frontier. Vanduul raider interdictions, outlaw gang blockades, and corporate espionage—all in a day's haul.

Fleet Status: Freelancers for cargo. Prospectors for mining. Vanguards for escort. We're building for a persistent universe. The verse is expanding. So are we.

Status: Primary operational theater. Full commitment 2026-2027 expansion phase.

INDUSTRIAL SUBCONTRACT

FICSIT Inc. - MASSAGE-2(A-B)b Operations

Client: FICSIT Incorporated

Sector: MASSAGE-2(A-B)b "Massage-2 AB" Alien Biosphere

Contract Type: Automated Factory Construction & Resource Optimization

Report: FICSIT doesn't ask where we came from. They care about one thing: efficiency. Deployed to an uncharted alien world, our task is simple—build, automate, optimize. Conveyor networks spanning kilometers. Manufacturers producing components at industrial scale. Power grids fueled by coal, then fuel, then nuclear.

The local fauna? Hostile. The terrain? Unforgiving. Our response? Pragmatic. We clear, we build, we extract. From iron plates to supercomputers, we transform raw alien geology into FICSIT's vision of industrial perfection.

Our mining roots from New Eden translated perfectly. Ice hauling taught us logistics. FICSIT taught us scale.

Status: Active contract. Efficiency ratings: Optimal.

DIMENSIONAL ANOMALY

Cubic Reality Stabilization

Client: [UNKNOWN - LOCAL ADMINISTRATIVE ENTITIES]

Sector: Dimension Sigma-Seven "Block Realm"

Contract Type: Fortification Engineering & Hostile Deterrence

Report: Sensors malfunction in this reality. Everything is... cubic. Angular. Geometric. Villages populated by nose-heavy humanoids trade in emeralds and fear the night. Why? Because when darkness falls, the hostiles emerge: shambling undead, skeletal archers, explosive green entities (avoid engagement at close range), and tall, teleporting beings that seem to phase through reality itself.

Our contracts are straightforward: fortify settlements, establish perimeter defenses, implement redstone-based security systems. We mine deep—deeper than they dare—extracting diamond, obsidian, and ancient debris from a burning hellscape beneath.

Iron golem deployment? Effective. Obsidian vaults? Impenetrable. Nether portal logistics? We run them like trade routes.

Status: Ongoing. Adaptation to cubic physics: Complete.

DEFENSE CONTRACTOR

Terra Nova PMC Operations

Client: Multiple Nation-States / Private Military Brokers

Sector: Earth-Adjacent Reality - Near-Future Conflict Zones

Contract Type: Tactical Assault / Strategic Defense / Asset Denial

Report: Warped to a version of Earth locked in near-future proxy wars, we found a market for our skillset. Defense contractors here operate with corporate efficiency and military lethality—perfect fit. Urban combat in high-rise sectors. Vehicle warfare across desert and tundra. Objective-based operations: capture, hold, deny.

Our Gallente combat doctrines adapted fast. Squad-based tactics. Combined arms coordination. We deploy for whoever's paying—taking outposts, defending supply lines, denying strategic sectors. Politics are irrelevant. The contract is absolute.

128-player operations. Multi-theater battlefields. Hazard zones. We thrive in chaos.

Status: Active rotational deployment. KD ratios: Classified.

MINISTRY OF DEFENSE

Super Earth Helldiver Program

Client: Ministry of Defense, Super Earth Federal Government

Sector: Super Earth Colonial Space - Galactic War Fronts

Contract Type: Elite Drop Infantry / Managed Democracy Enforcement

Report: Super Earth's government operates on a principle they call "Managed Democracy"—algorithmic leadership optimized for citizen welfare. Or so the Ministry of Truth broadcasts. Either way, they're at war. Two fronts: the Terminids (insectoid swarms that overrun colonies) and the Automatons (rogue AI armies with disturbing efficiency).

We deploy as Helldivers—elite drop infantry launched from orbit via single-operator pods. Stratagems rain from the sky: orbital strikes, supply drops, EAT-17 launchers. Mission parameters vary: eliminate bug nests, sabotage bot factories, extract critical assets, spread "liberty."

Our Gallente guerrilla tactics mesh perfectly with Super Earth doctrine. We drop into hell. We complete the objective. We extract under fire. Casualties are acceptable. Victory is mandatory.

Status: Active deployment. Democracy status: Managed.

ONI - CLASSIFIED

Office of Naval Intelligence - Section Three

Client: ONI Section Three / Materials Group (Front)

Sector: UNSC Controlled Space - Installation 07 Theater

Contract Type: Special Operations / Augmented Combat Trials / Xenothreat Response

Report: ONI doesn't officially acknowledge our existence. We're listed as "independent defense contractors" under Materials Group—ONI's corporate front for black budget projects. Reality? We're augmented operatives testing MJOLNIR-adjacent combat protocols in live-fire scenarios.

Our AO: Installation 07, one of the ancient Forerunner ringworlds. Hostiles: Covenant remnant forces (Sangheili, Jiralhanae), the Banished (a violent mercenary alliance), and classified xenobiological threats that ONI won't brief us on (but we know it's the Flood—always the Flood).

Operations include: Arena-scale tactical skirmishes, Big Team Battle force-on-force engagements, and objective-based ops (Slayer, Strongholds, CTF protocols). Every operation is a training run for the real nightmare: parasite containment.

UNSC command appreciates our corporate combat experience. No one leaves a fireteam behind. Every objective is ice-cold execution.

Status: Ongoing ONI oversight. Spartan adjacency: Approved.